Trend
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Game intelligence
Analytics command center
Player behavior, retention, revenue and performance in one explainable view.
Contacting the analytics service.
Audience
New vs returning
Content
Top events
Devices
Where players play
Return rate
Cohort retention
Interpretation
Read retention correctly
D1, D7 and D30 measure whether eligible players returned on that exact day. Very recent cohorts are excluded from days they have not reached yet.
Product mix
Revenue by product
Economy
Conversion & value
Source
Join source
Geography
Top countries
Language
Locales
Onboarding
Where players stop
Reading this
Two denominators
Each step shows its share of the first step and its share of the step immediately before it. Total share tells you overall onboarding health; step-to-step share isolates the single screen doing the damage. Steps are server-validated and counted once per player, so the funnel can only narrow.
Balance
Minted vs drained
Sources
Where currency enters
Sinks
Where currency leaves
Stability
Most frequent errors
Reading this
Occurrences, not reports
The SDK collapses a repeating error and reports it at milestones with a running count, so one report can represent thousands of throws. Occurrences is the real total. Affected sessions is an upper bound, since one session can hit several distinct errors.
Pipeline
Telemetry health
Benchmarks
Honest comparisons
PrestigeX compares every metric with the immediately preceding equal period. Roblox does not expose private Creator Analytics benchmarks through a public API; platform scorecard CSVs can be added later without inventing data.