← Analytics

Implementation reference

Analytics architecture

The integration is designed to preserve game-server resources, prevent duplicate data and keep every recommendation explainable.

Roblox server SDK
45s memory buffer
Idempotent batch API
SQLite WAL + rollups
Snapshot + local agent

Resource model

One server request carries up to 500 measurements. There are no per-player HTTP heartbeat requests. Failures use exponential backoff, and client performance is sampled instead of continuously streamed.

Security and correctness

Metrics

Audience, sessions, playtime, stickiness, exact-day retention, revenue, payers, conversion, ARPPU, product mix, acquisition, geography, performance, crashes, experience statistics, custom game events and release markers share one versioned model.

Benchmarks

Every metric has an immediate previous-period comparison. Private Roblox Creator Analytics scorecards are not exposed by a general public API, so PrestigeX will only add Roblox-wide or competitor comparisons when the source is explicit: an owner-supplied CSV or a configured public-game cohort.

Scaling path

SQLite WAL is appropriate while volume is low. The next step is hourly/daily rollups and bounded raw retention; PostgreSQL/Timescale becomes worthwhile only after measured throughput or multi-instance needs justify it. The API contract keeps that migration invisible to games.